Chromalition (2020)
Chromalition is a Jet-Set-Radio inspired 3D action platformer. Skate around the city as a graffiti artist and fight against the lifeless art pushed onto the people by the corporate overlords.
Out now on Steam!
My role:
Gameplay programming for movement and animations
Audio programming using Wwise
Core Features
Player Movement and Traversal
I don’t know about you, but I love flowy movement. I built and tuned the primary movement settings for Chromalition and built a bunch of the movement mechanics.
Rail Grinding
Implemented with momentum carry-over when you jump off
Aligning player to rails
Smooth entry/exit
Bi-directional movement
General Gameplay Programming
Input management with gameplay state.
Smooth animation state transitions, chaining and input buffering.
Double jumps. I love double jumps.
“Toon time” for platforms: a bit of extra time between jumping off the edge of a platform and falling, to make sure movement isn’t interrupted .
Audio Programming and Implementation using Wwise
I was the primary implementer for all audio in Chromalition: BGM, SFX, filters and mixing. The most impactful thing I added was a low-pass filter to the audio mix when players enter their “splat” form.
This muffled all the sounds in the mix while in that state, which created a bit of quiet in the fast-paced chaos of the game.